# XP Points Leveling System

### 1. Overview

The leveling system is built around ***Experience Points (XP)***, earned through nearly every core gameplay action. As players level up, they gain a permanent XP bonus that applies to all actions.

Key principles:

* Level progression is infinite.
* Node rarity provides only a small XP advantage - it is done intentionally to enhance engagement.&#x20;
* Active and strategic players outperform passive ones.
* Events significantly accelerate leveling.

{% hint style="info" %}
It rewards activity, timing, and long term engagement
{% endhint %}

### 2. XP Curve and Progression

Each new level requires more XP than the previous one. The curve is steep but intentionally designed so that higher levels feel faster due to scaling XP bonuses.

#### XP Required per Level (Selected Levels)

| **Level** | **XP to Complete** | **Total XP Reached** |
| --------- | ------------------ | -------------------- |
| 1         | 500                | 500                  |
| 5         |                    |                      |
| 10        |                    |                      |
| 20        |                    |                      |

{% hint style="success" %}
There is **no** maximum level.&#x20;
{% endhint %}

### 3. Level Bonus System

Starting from Level 2, players receive a bonus XP multiplier that applies to **all XP sources**.

The bonus grows linearly by **+10% per level.**

**This bonus applies to:**

* Building nodes
* Fusing nodes
* Using items
* Extracting rewards
* Deploying nodes
* Repairing nodes

#### XP Bonus by Level

| Level | Bonus XP |
| ----- | -------- |
| 1     | 0%       |
| 2     | +10%     |
| 5     | +40%     |
| 10    | +90%     |
| 20    | +190%    |
| 50    | +490%    |

### 4. XP Sources

#### 4.1 Building Nodes

**Base XP: 100 XP. XP is awarded immediately when a node is built.**

| Player Level | XP Gained |
| ------------ | --------- |
| 1            | 100       |
| 5            | 140       |
| 10           | 190       |
| 20           | 290       |

#### 4.2 Fusing Nodes

Base XP: **50 XP**

**Awarded when two nodes of the same rarity are fused.**

| Player Level | XP Gained |
| ------------ | --------- |
| 1            | 50        |
| 5            | 70        |
| 10           | 95        |
| 20           | 145       |

***

#### 4.3 Using Items (Rescript & Expander)

Base XP: **25 XP**

Applies when rerolling skills or attempting to add a new skill slot.

| Player Level | XP Gained |
| ------------ | --------- |
| 1            | 25        |
| 5            | 35        |
| 10           | 47        |
| 20           | 72        |

***

### 5. Passive XP from Deployment

#### 5.1 Extraction XP

Nodes generate XP while deployed. XP accumulates hourly and is claimed during extraction.

Base rate: **5 XP per hour**

The hourly rate decays over time, encouraging frequent extraction.

#### Hourly Decay

* Hour 1: 100%
* Hour 2: 98%
* Hour 3: 96%
* -2% per hour
* Minimum: 50% (after 26+ hours)

#### Example (5 Hours, Level 1)

| Hour      | XP        |
| --------- | --------- |
| 1         | 5.0       |
| 2         | 4.9       |
| 3         | 4.8       |
| 4         | 4.7       |
| 5         | 4.6       |
| **Total** | **24 XP** |

Level bonuses apply to every hour individually.

***

#### 5.2 Node Rarity Bonus

Rarity slightly increases extraction XP. The maximum bonus is intentionally capped.

| Rarity   | Bonus |
| -------- | ----- |
| Common   | 0%    |
| Uncommon | +2.5% |
| Rare     | +5%   |
| Ultra    | +7.5% |
| Superior | +10%  |

***

### Design Philosophy

**Fair Competition** Node rarity provides only a small XP advantage (maximum 10%). A Common node player who plays actively can level up just as fast as someone with Superior nodes.

**Strategic Play Rewarded** Smart players time their extractions with events. Extracting during blackout (+100%) or as an attacker/defender in siphon/breach (+150%/+75%) significantly boosts XP gains.

**Scaling Rewards** Higher level players earn more XP per action, creating a satisfying progression loop where your efforts become increasingly valuable over time.

**Diverse Gameplay** XP comes from multiple sources — building, fusing, using items, extracting, deploying, and repairing. This encourages players to engage with all aspects of the game.

**Infinite Progression** There is no level cap. Dedicated players can always continue growing and improving their standing.


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