The Dealer provides a limitedinventory of items that refreshes every 3–6 hours.
Supply Calculation
The available stock for each rarity is determined by the total number of nodes of that rarity currently in the game.
The formula used is random(nodeCount ÷ 10, nodeCount ÷ 5).
Availability
If an item sells out, you must wait for the refresh countdown timer to end before more become available.
Pricing
Item costs are pegged to the SOL cost of building a node of that specific rarity: Flux Rescripts cost 5% of the build cost, while Flux Expanders cost 10%.
Flux Rescript
This item is used to completely reroll the passive skill on a node of matching rarity.
Guaranteed Skill: If a node does not currently have a skill, the Rescript guarantees it will receive one.
Requirements: The node cannot be deployed in a datacenter or undergoing an extraction cooldown, and the item's rarity tier must match the node's rarity.
Pricing by Tier:
Common: 0.00625 SOL
Uncommon: 0.0125 SOL
Rare: 0.0250 SOL
Ultra: 0.0500 SOL
Superior: 0.1 SOL
Flux Expander
The Flux Expander is used to attempt to add an additional passive skill slot to a node.
Each Flux Expander must match the rarity tier of the node it is being used on. Each tier has maximum allowed skill slots.
Node Tier
Flux Expander Price (SOL)
Max Skill Slots Allowed
Common
0.0125 SOL
2
Uncommon
0.025 SOL
2
Rare
0.05 SOL
3
Ultra
0.1 SOL
3
Superior
0.2 SOL
4
Success Chances
Success is not guaranteed and becomes more difficult as more skills are added:
Current Number of Skills
Success Chance to Add Slot
0 Skills
100% Success
1 Skill
66% Success
2 Skills
33% Success
3 Skills
16.5% Success
NOTE: The item is consumed regardless of whether the expansion succeeds or fails.