# Items & Inventory

### The Dealer: Item Supply & Refresh Logic

The Dealer provides a <mark style="color:red;">**limited**</mark> <mark style="color:red;">**inventory**</mark> of items that refreshes every 3–6 hours.

<figure><img src="/files/rOLgy6PnSnn2K0nhxDQ3" alt=""><figcaption></figcaption></figure>

#### Supply Calculation

The available stock for each rarity is determined by *the total number of nodes of that rarity currently in the game*.&#x20;

The formula used is `random(nodeCount ÷ 10, nodeCount ÷ 5)`.

{% columns %}
{% column %}

<h4 align="center">Availability</h4>

<p align="center">If an item sells out, you must wait for the refresh countdown timer to end before more become available.</p>
{% endcolumn %}

{% column %}

<h4 align="center">Pricing</h4>

<p align="center">Item costs are pegged to the SOL cost of building a node of that specific rarity: Flux Rescripts cost 5% of the build cost, while Flux Expanders cost 10%.</p>
{% endcolumn %}
{% endcolumns %}

### **Flux Rescript**

*This item is used to completely* [*reroll*](#user-content-fn-1)[^1] *the passive skill on a node of matching rarity.*

**Guaranteed Skill:** If a node does not currently have a skill, the Rescript guarantees it will receive one.

**Requirements:** The node cannot be deployed in a datacenter or undergoing an extraction cooldown, and the item's rarity tier must match the node's rarity.

<figure><img src="/files/SLio9I5uOx7P3LwIqTCJ" alt=""><figcaption></figcaption></figure>

#### Pricing by Tier:

* **Common**: 0.00625 SOL
* **Uncommon**: 0.0125 SOL
* **Rare**: 0.0250 SOL
* **Ultra**: 0.0500 SOL
* **Superior**: 0.1 SOL

### **Flux Expander**

The Flux Expander is used to **attempt** to add an additional passive skill slot to a node.

**Each Flux Expander must match the rarity tier of the node it is being used on. Each tier has maximum allowed skill slots.**&#x20;

| Node Tier | Flux Expander Price (SOL) | Max Skill Slots Allowed |
| --------- | ------------------------- | ----------------------- |
| Common    | 0.0125 SOL                | 2                       |
| Uncommon  | 0.025 SOL                 | 2                       |
| Rare      | 0.05 SOL                  | 3                       |
| Ultra     | 0.1 SOL                   | 3                       |
| Superior  | 0.2 SOL                   | 4                       |

#### Success Chances

Success is not guaranteed and becomes more difficult as more skills are added:

| Current Number of Skills | Success Chance to Add Slot |
| ------------------------ | -------------------------- |
| 0 Skills                 | 100% Success               |
| 1 Skill                  | 66% Success                |
| 2 Skills                 | 33% Success                |
| 3 Skills                 | 16.5% Success              |

{% hint style="danger" %}
NOTE: The item is consumed **regardless** of whether the expansion succeeds or fails.
{% endhint %}

[^1]: change


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.hashed.tech/core-concepts/items-and-inventory.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
